CD-ROM – the 21st Century Bronze?

‘Burning the Interface exhibition curated by Mike Leggett & Linda Michaels.

CD-ROM – the 21st Century Bronze? paper & notes used in catalogue, essays and talks (drafts) Video documentation; and catalogue PDF available for download in Projects menu, Curation.

1996
Mike Leggett

[Missing]…….. is the ‘form’ which carries that ‘content’. The content may in some cases choose to reflect only upon aspects of the encounter. Such reflection is present in all art but is a feature of much 20th Century art and is re-examined in some of the work selected for this exhibition. The exhibition includes an orientation area to enable visitors to gather background information about the work, the artists and the medium. Bibliographies and publications are available together with two exhibits which feature the work of two art publications which include CD-Rom discs as part of their distribution: the long established Mediamatic published in Amsterdam, and the more recent London magazine, Artifice. A connection to the Internet and the World Wide Web (WWW) provides a window on the potential of the computer on-line medium in contemporary art. An index of ‘art sites’ are provided for visitors to browse but please be patient, the WWW is an even more recent medium in its own right than the CD-Rom and, at this stage of its development much less capable of handling the visual artists stock-in-trade, the picture. The relationship between Cd-Rom and the WWW as creative mediums is, like individual works, open to your assessment. The research for the exhibition commenced 18 months ago with the financial support of the Australian Film Commission and the assistance of the College of Fine Arts at the University of New South Wales. The Call for Proposals was delivered world-wide primarily via the Internet, the majority of artists responding via eMail – some 700 enquires were received concerning the proposed exhibition. The Call for Proposals sought to discover the range of uses to which artists were putting Cd-Rom. Given the 130 pieces of work from 110 artists in14 countries received a selection had to be made in spite of all their many individual attributes. This was in the knowledge that we had stated that a wide range of work would be considered – which it was. On that basis, we decided that discs which were essentially documentation or operated as catalogues for work in other mediums were not selected. The other area we ruled out were the titles developed essentially as games. It was found that apart from comprehending the rules and procedures of a game in the exhibition context, the exchange protocols associated with games followed within another tradition associated with other mediums, such as the board game or TV drama. We felt that the titles that were of particular interest were those that addressed issues specific to the computer/CD-ROM combination and the interacting subject, and which explored and developed the aesthetic of that encounter and the selection we made reflects the many ways in which artists have approached using this new medium. We have included the work of some 100 artists on 30 CD-Rom discs (not including David Blair’s extraordinary Waxweb Cd-Rom/Internet project which incorporates contributions from literally 100s of people). About half the discs are ‘single work’ pieces, the other half, anthologies of from three to twelve artists. These discs also represent the involvement of at least a further 450 people in support and technical roles. Artists’ work on Cd-Rom has been exhibited before but this is the first survey of the initial investigations and experiments of artists with this new medium during the period 1992 -1996. Through the generous support of Apple Macintosh Computers, it will run for three months, rather than the few days previously possible elsewhere, and allow people to re-visit the exhibition in the same way as they might browse their favourite bookshop seeking the book that through purchase, they can spend time with at home – many of the works are for sale. We would hope that the exhibition will both delight and inform those visitors who have a non-specialists’ interest in contemporary art and culture, as well as contribute to the discourse that specialists in the field need as an essential part of the continual development process that is contemporary art. The Museum of Contemporary Art has developed in the short time it has been open, a proven ability to mount exhibitions that address and are found useful by, a range of audiences. Though the MCA may appear somewhat monolithic, the experience of working with it’s professional team as a visiting curator has underlined its particular qualities of broad mindedness, ingenuity and creativeness that is part of any truly collaborative enterprise.

 

 

_______________________________

 

Essay by Mike LEGGETT CD-ROM – the 21st CENTURY BRONZE ? (draft)

4150 words

Illustration(?) with text from Finnagan’s Wake overlaying image of its author, James Joyce. by Greg O’Connor to article by Darren Tofts: The Bairdboard Bombardment; 21C #2 1995

 

# The Computer & Art

For many years visual artists have used the computer simply as a tool to perform more quickly the often mundane task of making something visible. Designers and architects have much experience with computer-aided-design (CAD) software capable of producing drawings which can incorporate changes of detail from earlier versions and thus save hours of repetitive re-drawing. The computing apparatus and its ability to respond flexibly and rapidly as an idea or project develops has been as a result of visual artists intuitions combining with the skills of the computer scientist. In the more experimental areas artists have customised computer hardware and software to the requirements of working in artforms such as installation, audience interactive and performance work, where the configuration is unique for each occasion. This of course makes the work fresh and new – and also ephemeral. Such work is not tradeable in the conventional sense. It requires public or private patronage, or another source of income. Or if the ephemeral is promoted as a virtue, the artist needs to develop a tolerance for poverty. The model worlds recently developed by a handful of artists have illuminated the significant difference between the computer and the video monitor – the non-linear option to guide or navigate an order and duration of events not pre-determined by the maker. It is not an exaggeration when it comes to describing some of the works a few artists have so far put together by saying that such an interaction can be cathedral-like:- blocks of images, movies, sounds and texts, assembled complete with nave, transept, choir, chapels and chapter house; and of course crypt (not to say dungeons). Such constructions are not attempted unless the foundations are sound. At complex levels of data management, (another way of saying multimedia), it is not only the time invested by the artist that is at stake but that of the audience too – the machine system must be able to reproduce accurately the instructions used by the computer for the execution of a design or sequence of visual and sound events; one bit out of place on the fresco might not be missed but something missing from the crownstone brings the lot crashing down. To prevent a crash in computing jargon, requires well designed software running smoothly from the memory store. The CD-ROM primarily has more stable attributes than the memory storage devices normally linked to the computer’s processor, such as floppy discs, hard discs, cartridges, Digital Audio Tape etc., which are based on magnetic media and so subject to interference both electro-magnetic and physical. CD-Rom – the Technology

 

A CD-Rom, (Compact Disc-Read Only Memory), is the same thing as an audio CD, simply that the data it carries is understood by a computer rather than a stereo amplifier, though the hybrid form enables the CD to be played on both computer and stereo – the machine sorts out which digital data it can read. Conventional mass duplicated CDs are hot pressed. The stamping die is electroformed from a ‘glass master’ which has been coated with a photoresist surface. The recording laser creates minute pits on the surface of the master. To read the data on a CD, a focussed laserbeam is aimed at the disc. Light is reflected back from a reflective aluminiumised layer. Light from the pits interferes with light reflected from the disc’s surface. This interference is detected by a photosensitive component which then feeds a computer’s processors. When an individual CD is ‘burned’ in a desktop machine, the laser heats an organic dye layer sandwiched between the substrate and a thin reflective gold layer. The recording layer fuses and the expanding substrate forms an impression on the gold layer, thus simulating the pits and lands on a pressed disc. During 1993, various manufacturers marketed desktop CD burners capable of making an individual CD-Roms, a desktop technology initially intended for the archiving of company accounts and records. Besides attracting commerce however, the technology attracted the attention of artists. This medium of storage could be said to mirror the impact of the arrival of bronze casting on the development of the art object – plasticity and permanence. CD-ROM – the Medium As the availability and viability of CD-ROM as a storage and therefore distribution medium began to be felt, various problem areas traditionally associated with making computer art began to be addressed. Quite rapidly the positive characteristics of the new medium began to emerge. In summary these include: Convergence: Computing systems, with infinite combinations of hardware and software, from the shrink-wrapped off-the-shelf to the customised, have presented artists with issues about technical standards for making, exhibiting and replicating the artwork – often this has meant using what was available. The range of systems and standards has been narrowing even though this may not have directly improved the artists’ access to resources. It is quite common now for commercial discs to be distributed suitable for reading via the two major and incompatible systems – Macintosh and Windows. Cross-platform developers software, carefully designed requires minimal re-writing of multimedia routines, can address 95% of the installed CD-ROM user-base, and has encouraged the artist to invest time and develop production resources. Archival Properties: The ephemeral and fugitive nature of much computer-based work has restricted its exhibition potential to one-off installations, or playout through video/film recording etc. The archival specifications of CD-ROM can more or less guarantee that a completed work as “art-on-disc”:

  • cannot be erased, or tampered with and altered;

  • cannot be duplicated, with the correct safeguards in place, thus preventing the unauthorised copying of artists work and its illicit commercial exploitation;

  • has very good archival specifications and therefore good prospects for financial return to artists through:

  • -purchase by collections both private and public, of limited editions of a work;

  • -the editioning of multiple runs for wider distribution by niche publishers;

  • -the licensing of titles to networks via servers or linked CD-ROM players. Such arrangements are capable of giving assurance to the artist concerning the time and material resources invested and offer better prospects for financial compensation than through rentals on films and videotapes, or fees for installation.

Other aspects emerging which affect the artist in particular:

Cost

The cost of transferring computer files from “the studio”, (the workstation with hard disc/server) to “the gallery”,(the Compact Disc), has been reduced, enabling a relatively low cost of ‘casting’. This can be as little as the cost of a ‘raw’ disc if a ‘burner’ can be accessed. The relatively low cost of making test and ‘artist’s proof’ editions enables the work to be seen easily by other artists and researchers, curators and publishers. With a world-wide Pressing industry now established the cost of producing multiples and editions has further extended the potential for the artist to expect a financial return.

Technology:

Alongside the marketing of tools for the consumption of CD-ROM, the Industry has developed tools for production, designed for specialist users rather than programmers, thus offering artists independence at the production stage from commercial production companies. It should however, be remembered that the number of craft skills required of an individual are considerable. To make a multimedia production the skills required include: photographer, film/video camera operator, lighting director, graphic designer, writer, picture and sound editor, typographer, sound recordist, computer programmer and line producer. While some artists are capable of undertaking all these skills to a high professional standard, most restrict their expertise to a few and work within their limitations, or go out and raise a budget to be able to pay for the expertise required. For many though that option is too much ‘like working in the real estate business…’ to reappropriate Peter Weir’s immortal words when receiving his Hollywood Oscar.

Studio Practice

Finally of the problems now being tackled, though the business of developing a studio practice is in its early days, pioneers in the area can begin to remove the structures and procedures erected by computer specialists. For instance the magpie approach to amassing material with which to work, having converted it into digital form, is to catalogue the stuff onto a CD-ROM and use the disc(s) as an archive, accessing onto the working disc as and when the need arises; no backups, no maintenance.

Consumption

Art produced using computers, can be reproduced using home or office equipment connected to a CD-ROM player – in the home, over lunch at the office, as well as in the public gallery. The computer-with-CD-Rom-drive, or multimedia computer, is the standard computer of 1996. It is being marketed in a way reminiscent to that used for the selling of domestic video – as a universal enfranchiser. (We should remember in this context that the main visible achievement that such national suffrage has given us is Australia’s Funniest Home Video Show). Interactivity Much interest from artist and audience alike is attracted to the interactive element of this area of computer-based art and permits the viewer to directly guide or influence the order, or rate of development, of the display of the artwork. A majority of CD-ROMs made by artists function in this way using a variety of strategies and interfaces. An Intermediate Technology?

Whilst the Web sites on the Internet continue to define what the ‘superhighway’ might become – at the moment this seems as if it might be a series of giant hoardings obscuring the Exit sign for the garden at Giverny – artists are developing advanced and sophisticated works which utilise the CD-ROM medium and its speed of picture presentation, (compared to the sluggish arrival of data from many Web sites). For CD-ROM has to be regarded as a medium, with advantages and pitfalls but essentially within computer-based work offering a commonality of standards and resources, and a production interface for the advanced-user rather than a meta-linguist programmer. This medium can usefully produce art works which are also physically stable and therefore distributable in the market.

 

Burning the Interface

During the development of the exhibition, ‘Burning the Interface <International Artists’ CD-ROM>’, some 80 artists from around the world sent-in work on CD-ROM for consideration. All approach the issues of interface and interaction with the ‘audience’ or ‘user’ or ‘interactor’ in different ways. I/O The interface is the conventional and pragmatic shorthand description that most users have inherited from computer scientists and the computer trade to describe how visual and word images on a computer screen can be created and then altered and then sent somewhere by the user – I/O to use the jargon, Input/Output. The interface services this specific process.

Interface

Artists are much less concerned with such methodology when it comes to employing the tools that technologists invent, whether a typewriter, a urinal or a piano. The writer Darren Tofts in a paper ‘”Down the photoslope in syncopanc pulses”: Thinking Electronically’, asks:

“What, or more specifically when, is an interface? (The assumption is ) ..that it only exists in the cybernetic domain, when someone sits in front of a pc and clicks a mouse. An interface, on the contrary, is any act of conjunction which results in a new or unexpected event. A door-handle, as Brenda Laurel reminds us, is an interface. So too, (quoting Andre Breton), is the “chance encounter, on an operating table, of a sewing machine and an umbrella.” James Joyce didn’t write books. Marcel Duchamp didn’t create works of art. John Cage didn’t compose music. They created interfaces, instances into which someone, (you), intervened to make choices and judgements that they were not willing to make. … You are empowered, you are in control. Cough during a John Cage recital and you are part of the performance. That’s an interface.”

The cultural shift that comes about with a new medium marks movement away from the (literate) ‘private universe of mind to the public world of the cathode ray tube’, as Derrick de Kerkhove has suggested. It is here that for the first time a collective intelligence is being developed and tested. It is where modes of ‘listening’ are being re-defined where the oral tradition is being redeveloped. Interact / Immerse

The two terms which follow, which also begin with the letter ‘i’, interactive and immersive, raise the prime question – ‘Why do I want to progress through this work that requires my attention, and interaction…?’ Encountering a work’s interface for the first time involves establishing a modus operandi: first, find the way in; then determine the system for movement through the work, if indeed it is intended for interaction – some require only that you select then watch a series of movie clips. Most works in the exhibition require quite attentive interaction but the actual method of moving from one choice to the next needs to be recognised. It may be by clicking on the image of a button with some text superimposed which tells you to where you are going. But more likely it will be an image, or a specific area within the overall frame which has to be discovered that by clicking, will lead you on to further options. John Colette, a Sydney-based artist, came up with a solution to this by providing three starting points for exploring the same data on his disc ’30 Words for the City’.

  • The Card Player randomly plays a loop of the entire work.

  • The Stand Alone Player plays in a loop until Quit.

  • The Interactive Book acts as ‘a book format of the piece.’ – his description.

The interacting subject by definition, is in the same kind of close proximity as would be the reader of a book, the artform which through the novel has come to define the intimacy of this communication process, so consummately demonstrated in this work.

 

OH: Select / Immerse cycle (Filename: INTERFACE 3.EPS) The clues provided in this ‘book’ as to ‘content’ are not found through a contents or index page but simply through combining the two states of interaction and immersion sequentially – you select from one of the button images, you watch, you decide what to watch next – the metaphor of the physical book is thus tenuous. Having selected an item, the linking feature particular to the interactive multimedia computer work takes the ‘reader’ straight to the text, sound and images, without pages to thumb and obviously a huge improvement on the physical nature of a book. Having begun to experience the ‘chapter’ though there is no room for a change-of-mind since the section will now play to its end, some few minutes away. Obviously a huge disadvantage not related to a book…. Similar states of interaction and immersion, functioning I suggest essentially as electronic catalogues of discrete ‘movies’, occur in works such as ‘ScruTiny in the Great Round’ by Jim Gasperini, ‘Die Veteranen’ from a group of Leipzig artists, and Peter de Lorenzo’s ‘Reflections, Abstractions and Memory Structures’ which goes to the ‘extreme’ of enabling interaction to simply start-stop-start the entirely linear image progression. The diagram summarises the options with an additional option to ‘bump out’, Command Q. This is an option in much contention today encouraging the habit of Browsing, the sport of Surfing and extending the prevalence of ADS: Attention Deficit Syndrome. It is the place inhabited by Baudelieur’s flaneur, and to which I will return. ‘Digital Rhizome’ by Brad Miller has been seen extensively around the world in the last 12 months. It was the first interactive computer piece I encountered 18 months ago and the notes I made then I feel apply as a general strategy for many other works which place the emphasis on interaction rather than immersion, and use the mouse click intensively – on Buttons, labelled or unlabelled, and Zones, invisible or indicated with an image. By contrast the anti-button attitude struck by the early ‘Blind Rom’ and the collaborators of the British work ‘Anti-ROM’, entertainingly explore a thousand-and-one-things-to-do with a Mouse except click-it, and where the physical dexterity of mouse-moves becomes an issue of interaction. The question of motivation remains – why should I want to interact? The reflexive has been assumed to be the role of the art viewer, certainly when confronted with the art produced during most of this century. One stage further on from the ‘reflex’ lies the ‘reaction’. A succession of reflexes produces interaction to the opportunities presented by the artwork. Much of the work in the exhibition explores this potential, essentially by navigating through the various ‘screen spaces’ that make up the virtual whole. Also I would suggest that the intractability of many images, (whether a picture, a sound or some text), the images that are rooted, that are in stasis, that have lost meaning or become meaningless, (through constant repetition in the Media for instance), are the images which through interactive experiment, can re-establish meaning for the interacting subject. The established protocols of screen culture are questioned to greater and lesser degree: the promise of more to see – the scopophilic drive, and more to follow – the narrative drive – and propel the navigator forward. Or as a last resort like multi-channel television, encourage the easy option of simply finding something else……. In tracing points at which meaning are established by this process I refer by example to ‘Digital Rhizome’, in which sections from Deleuze and Guattari’s, A Thousand Plateaus, are quoted in genuflection to the theoretical backdrop for the piece. As an early example of one-on-one interactive multimedia art, the piece successfully illustrates and explores the precept of the rhizome of the title: “..not a beginning or an end; it is always in the middle ..”. The medium and contemporary commercial software design interfaces have a certain pre-disposition in this respect and is an aspect developed by other artists in the exhibition.

 

OH: Summary: Levels of meaning Navigating Levels of Meaning

 

The title screen presents eight options including Exit – no clue is given as to the consequence of making one choice or another – a first level of meaning is thus quickly established. The proposition is that whilst sequence will have significance, a specified order will not, hence the narrative encountered will be unique to an individual’s interaction with the piece. A collage of images are deployed across the area of the screen and superimpose on a textured backdrop. As selected buttons lead on to successive screens a pattern begins to emerge about the organisation of the screen space. The interactive contribution is quickly learnt to influence progress palpably, but is recognised as not being “control”. A second level of meaning is thereby soon attained. There commences now a process which attempts to delineate the furthest extent of each sector of the work, clicking outwards in a conceptual circle, attempting to plot ‘landmark’ images along the way, before returning through the maze to the start point, to then set-out to test the path again before beginning again from another point. With so little to go on (“..not a beginning or an end; it is always in the middle ..”), the “mazing” process itself offers the third level of meaning as the motivational drive changes into a pleasurable era of reflexivity. Without knowledge of the consequences of taking options, (rather than making choices), the form of the exploration is accepted as being purely aleatoric – chance not choice. This shades into the ludic as soon as some confidence is gained in recognising patterns of image-routes. But visual memory of images, text clusters, button slogans etc, are severely stretched in an effort to map the topography – the game plan is easily subverted. As mazing continues “Control” is not wrested but at best shared. The perambulation is as through a series of arcades or galleries, exposing the author’s, and providing opportunity for the interactor’s, predilections and prejudices in the tradition of reflective contemplation. Baudelaire’s flaneur is evoked directly in this sense in another Cd-Rom work, ‘Passagen’, by Graham Ellard and Stephen Johnstone by refererence to Walter Benjamin and the Passagenarbeit.. A fourth level of meaning is now available to securely invoke the familiar defuser of subversive strategies – interpretation. In the case of ‘Digital Rhizome’, on what basis were these images selected? Do they in themselves acknowledge the received (from TV, from print) image as problematic? Are they from a folio of experiments, with cameras outputed to the computer and then ‘developed’ to challenge received assumptions? It seems from this initial encounter that the element in the piece, the base unit, is the moving image which, as we all know, appeals to our innate hunter’s eye. Most of the movies are referencing technology and the technology of war in particular – the hunter’s eye is appropriately served. The mind reels under the weight of mass disseminated paranoia – the brutality of the Age of Print; the callousness of the computer-imaged Gulf War. Does the ability to participate through this interactive piece in ‘choosing’ to steer again the route which will run again the image of Iraqi squaddies running from their vehicles as a missile homes-in, make the event anymore meaningful in the wider context? Or does it simply reflect, through the computer technology in front of which we sit, the ability to image what previously could only be imagined? Through juxtaposition with images that could only be created by the artist on a computer, is there a dialectic space created a priori to enable us to see a way through such terror?

 

The Tractable Process

I would suggest that the process which I outline above where there is an option of interacting with ‘one-dimensional’ images grabbed from mediaspace, whilst it confronts us with what appears to be the intractable image, the process enables us to comprehend the narrative process to which we are subjected by external Agencies, propagated by the Media. We know that constant repetition can render meaningless but to be in a position to determine for oneself the number of repetitions returns the formation of meaning to the perceiver. I would suggest the work of Linda Dement in for instance ‘Cyberflesh Girlmonster’ enables the intractable images and social realities that she raises to be successfully interrogated through a process of interaction. Celebration of the intimacy of the process is enacted in the classic tome ‘Flora Pentrusularis’?? of Jean-Louis Boissier, (after Rousseau), where the smallest of physical movements are mirrored by a response from the Mouse. This gentle and sensuous correspondence, requiring the responding gesture, has almost become the hallmark for the ‘artintact’ series from the artists in residence at ZKM in Karlsruhe, Germany.

 

Illst:The Discobulus (Filename: Discobulus)

 

Interface to Paradise Immersion follows a tradition within art history of contemplation, exploring the work through a reflective and cerebral process based on the personality of the perceiver in response to the implications of the perceived. Interaction follows innate responses more closely related to the hunter’s instinct or, in less primitive terms, the existential experience, where reflection is subordinated to action. Engaging the audience in a productive relationship is the Interface we are currently seeking to redefine. That project of engagement, an ontology of the everyday, is something that fascinated Walter Benjamin and I was struck on re-reading Hannah Arendt’s introduction to Illuminations by a piece that described The Arcades, or the Passagenarbeit. The contemporary arcades accessible through our personal computers and which define the Interface in so many ways, seemed to being described.

“And just as one inhabits an apartment, and makes it comfortable, by living in it instead of just using it for sleeping, eating and working, so one inhabits a city by strolling through it without aim or purpose, with one’s stay secured by the countless cafes which line the streets and past which the life of the city, the flow of pedestrians, moves along. …. What all other cities seem to permit only reluctantly to the dregs of society – strolling, idling, flanerie – Paris streets actually invite everyone to do. Thus, the city has been the paradise of all those who need to chase after no livelihood, pursue no career, reach no goal – the paradise then of Bohemians, and not only artists and writers but of all those who have gathered about them because they could not be integrated – either politically, being homeless and stateless, or socially.”

If Paris was Paradise, is the modern paradise the Web? Though somewhat eclipsed by the current fashion for things on the Web, the CD media’s material immutability remains a major advantage as a storage device. At this transitional stage of movement towards networks, the CD-Rom also enables more sophisticated development of the Interface and, besides affirming aspects of a historical tradition, proposes the need for extensive research by artists to describe Interfaces of the future.

 

#Illustration with text from Finnagan’s Wake overlaying image of its author, James Joyce. by Greg O’Connor to article by Darren Tofts: The Bairdboard Bombardment; 21C #2 1995

#From paper presented at The Film-maker and Multimedia Conference, (AFC) Melbourne, March 1995; later as an article by Darren Tofts: The Bairdboard Bombardment; 21C #2 1995 #‘Illuminations’ Walter Benjamin : edited with an Introduction by Hannah Arendt. Publ Jonathan Cape 1970

‘The Skin of Culture: Investigating the New Electronic Reality’ Derrick de Kerckhove : Somerville House Publishing, Toronto 1995.  

Burning the Interface – interview

>Burning the Interface is the first major exhibition in Australia >devoted to electronic art. What motivated you to put it together? >

“I don’t think the MCA can make that claim for ‘electronic art’, but we feel confident that it is the first major survey in the world, (let’s not be too parochial about this!); work made for distribution on CD-ROM that is. But I think probably the exhibition celebrates the maturing of many aspects of the contemporary media arts. This was certainly one of the motivating factors for putting it together, to make all that concealed and unavailable artwork visible, knowing as an artist that access to an audience is one of the essential motivations for making work, particularly in these new computer-mediated areas”. Full text in attached PDF.

1996
Artlines 1/4, Arts Law Centre of Australia,. Sydney

 >Burning the Interface is the first major exhibition in Australia >devoted to electronic art. What motivated you to put it together? >

I don’t think the MCA can make that claim for ‘electronic art’, but we feel confident that it is the first major survey in the world, (let’s not be too parochial about this!); work made for distribution on CD-ROM that is. But I think probably the exhibition celebrates the maturing of many aspects of the contemporary media arts. This was certainly one of the motivating factors for putting it together, to make all that concealed and unavailable artwork visible, knowing as an artist that access to an audience is one of the essential motivations for making work, particularly in these new computer-mediated areas. Not out of some sense of vanity but for some sense of response, to guide the development of further ideas. I myself began to pick up some of the software tools a few years ago and find out what they could do, sensing that my work over the past thirty years in film, video and photography could usefully develop in this direction. After a year of developing a basic comprehension of the potential of multimedia, the directions that I could then develop in my own work seemed immense. I needed to see what artists who had been working in the area for a while were doing – I wanted to save myself precious time! In talking with a friend at the MCA, David Watson, who is coordinating the development of the cinematheque, he suggested that the Museum might be interested in the outcomes of what I might discover. >

>Was is difficult to put Burning the Interface together? How long have >you been planning the exhibition?

> So in early 1994 I prepared a description of what an exhibition of artists’ CD-ROM might entail and with the support of the Museum I approached the AFC for a modest grant to research the area. The enabled me to buy the time to initiate the Call for Proposals and then follow-up the considerable response that followed, mostly via access to the Internet through the MFA I am pursuing at UNSW. There was between 5-600 enquiries which produced 130 pieces of work from which a short list of about 50 was selected. The MCA were “pleasantly surprised” at the quality of the work, allocated an opening date and raised their initial stated involvement from a single gallery space to three gallery spaces. From that point on I worked with Linda Michael, one of the MCA staff curators, to develop the show and the catalogue and work with the 29 discs in the final selection. We had pretty broad agreement about issues as they came up, and other specialists, like Louise Pether the exhibitions manager and Colin Rowan the designer, were introduced into the project as momentum picked up. Working with the marketing and sponsorship specialists was particularly new to me and proved to be a lot less to do with compromise, as is often assumed. In fact the way in which the whole MCA operation works was very impressive, given that they have to run things on a commercial basis. You could say I was “pleasantly surprised”, and have found the whole period very rewarding.

>Burning the Interface has attracted a huge amount of media >attention, including mainstream media, did you expect there to be so >much interest?

Well, one of the lines I used in the draft marketing documents made reference to the fact that the media had been going on about ‘interactive multimedia’ and the ‘information superhighway’ ever since the Creative Nation statement. But very few people had actually encountered what this might actually mean. A few demos on TV or at a trade show, maybe some crappy reference discs at work, was probably the extent of most people’s experience. I felt, and still do, that what it is that artists are doing with these tools is where it is a more widely accepted use of multimedia will be in five or ten years time. >

>How have the public reacted to the exhibition? What type of people >come to see it?

> I think therefore the media attention reflected the range of interests that interactive multimedia appeals to – not only the art audience, but the computer industry audience, the nascent multimedia production industry, the education industry, as well as the genuine curiosity that people have for a social phenomena that they hear about but don’t see, let alone experience. Individual reactions have been very broad, but I haven’t encountered as many negative responses as can often be the case, people have mostly been ‘pleasantly surprised’ it would seem! The MCA conducts surveys during exhibtions and I’m waiting for the outcomes for the CD-ROM show. I think it will indicate a wider range of opinion than usual because I think a wider range of visitors were drawn into the galleries – there will be a significant number who will record antipathy, certainly that’s been the predictible response from the more exposed arts correspondents, but there are also those who genuinely feel they have had something revealed to them. >

>Which works are the most popular?

> Difficult to say. I think most visitors had a dip into all the works. It has to be said that for most of the work, a conventional gallery space is not the ideal place that people would choose to ‘interact and immerse’. Anymore than you would choose to read a book in a bookshop. The function of the exhibition was not disimilar, in allowing people to browse the work, and with a few titles, to make a purchase. The main problem at the moment for CD-Rom is its distribution – even many ‘commercial’ titles are difficult to find. Overseas publishers are not prepared to stock small retail outlets with whom they do not have an established business relationship. I was disappointed how few of the discs in the show were able to be put on a shelf. But on the other hand, several of the artists were clearly delighted at the correspondence and enquiries the exposure had created for them. >

>Most exhibitions are very much “look but do not touch” – the works >are not really intended to “interact” with large numbers of people. >By contrast, some of the works in Burning the Interface encourage >interaction. Would you like to see more “audience participation” >in future exhibitions?

> Yes, this aspect clearly acted as a novelty for some people, particulalrly those who sat down and immediately started adjusting all the controls on the monitor. I think all exhibitions should have work that you can touch. Linda Dement observed in one of the talks she gave during the show that the Mouse and the sense of touch that it permits is an ameliorating factor for many technophobes encountering this technology for the first time. The No Touch principle tends to underline the unfortunate corner that museology has been forced into by a fascination with art objects which display wealth and as a corollary of that, an obsession with conservation. Heritage values currently are being bought at the expense of the development of a popular and creative contemporary culture. One of the things I like about computer-mediated art is that much of it is fugitive – materially, psychically. Though I discuss in the catalogue essay the ‘material immutibility’ of the CD-ROM, when it came to registering the discs into the Museum system there was an immediate problem of whether these were ‘original’ artworks. Well yes, to the exhibition they were originals; and they functioned for the visitors as originals, in fact very much so, since you were actually sitting the same distance from the screen looking at precisely the same image as had the artist at the moment of making the work! But no, they were not unique and could be easily replaced from the ‘original’ files held by the artist or publisher.

> >What future exhibition plans do you have? Burning the Interface is >now going to tour nationally, do you intend to out together another >exhibition, perhaps a sequel to the first exhibition? > The MCA is keen to collaborate on another project and I shall be proposing one that will develop a line that a few artists are pursuing. It involves the notion of interaction which includes a record of each individual interactive encounter as part of the piece. The Special Effects exhibit at the Powerhouse was an expensive and predictable spoof of what some artists have already introduced as a fresh development for public spaces. Museums and galleries are so typecast – public spaces where you go to perform intensely introspective experiences! As for a sequel, well that really depends on what it is artists are going to be completing over the next couple of years. I think a lot of attention presently is unfortunately focussed on the Web, which I don’t think will be able to deliver the kind of qualities that visual artists demand for some time to come, if ever. And increasingly it will become more expensive and more controlled.

> >Burning the Interface clearly has a distinct identity as an ehibition >of “digital artworks”. Do you see digital works as a new artistic >genre, or will distinctions between digital and traditional >”analogue” artworks ultimately disappear?

The trend is always inclusive, nothing ever disappears – only fashions remain. But presenting ever more complex hybrid work will present more and more problems for the exhibition venues. In that sense, Burning the Interface was a relatively straightforward show to install, once the equipment had been found and the menu software had settled down! The distinction I would like to see re-adjust is that which attempts to distance the fine arts from the popular arts. The MCA I feel is successfully closing that gap. >

>Finally, which work in the exhibition is your favourite? They are all so different. I’ve had some at home and am prompted in much the same way as with a collection of books – different experiences for different moods. David Blair’s Waxweb appeals because of the scale of the project – its development across a period, in time, shifting in focus, changing continents, involving levels of ‘anonymous’ authorship and so on. It has many facets which keeps the idea of the work constantly alive, providing an element of surprise at each visit. AntiRom by the SASS group of collaborator’s was a great favourite but just like those Brisitsh sit-coms, doesn’t quite last more than six viewings. But at least you have to find the gags first! There’s a few bars of some sampled music in Brad’s The Digital Rhizome, which sends a chill each time I hear it echoing through the galleries, and his extraordinary whirling renders. Boissier’s Flora Petrinsularis would probably be the most sublime piece, linking interactive touch to visual gesture and incident. Such Gallic style too, like Luc Couchesne’s Portrait. It’s difficult to be more specific than that. I think by now I have probably re-purposed the entire exhibition into my mind!

>PS. Could you please provide tour dates and venues for the exhibition. > Announcement ‘Burning the Interface<International Artists’ CD-ROM>’ an exhibition curated by Mike Leggett and Linda Michael for the Museum of Contemporary Art, Sydney, will be touring Australia, with the assistance of the Australian Film Commission, during 1996/7. Dates so far confirmed are: Njapartje CMC, Adelaide 12th September – 5th October 1996 Experimenta, CCP Gallery, Melbourne 7th – 23rd November 1996 Perth International Festival, PICA, Perth 12th February – 9th March 1997 Brisbane City Hall Art Gallery and Museum 27th March – 3rd May 1997 Other Australian and international venues to be announced. Further information: http://www.mca.com.au/ legart@ozemail.com.au (Mike Leggett)  

Undivided Diversions

2005
Mike Leggett

This paper will outline some instances of ‘tekhne’, the Greek term for art, incorporating the tool and its expression in the hands of the protagonist regardless of the outcome of the purposeful creative act. With examples of work from various domains, it will argue that cross-disciplinary, practice-based work in studio and laboratory, in moving towards the dissolving of historical divisions in the generation of knowledge or experience, will be central to giving form to future work for and of, social engagement. (For the Vital Signs- Creative Practice and New Media Now conference; RMIT at ACMI, Melbourne)

Generative Art : from analogue to digital formations?

2005
Mike Leggett

Based on Notes about the film, “Red+Green+Blue” (Leggett 1975), the project and its context, the generative system using 16mm film, an analogue-based medium, is evaluated in the light of recent discussion of digital/binary-based generative mediums. (Third Iteration, Generative Art Conference, Monash University, Melbourne.)

Meta-Design Approaches to Indexing Digital Media

The contemporary burgeoning usage of digital media – videos, audio and photographs – and media distribution through networks both electronic and physical, will be considered in the context of a convergence of these media with a contemporary and popular interest in personal and community history. I will outline some research that seeks to develop tools for storing and retrieving audio-visual digital media whilst accommodating the perceived needs of the ‘memory worker’, both amateur and professional, whether as an individual, or a closed or open group.

Paper presented at the Speculation & Innovation: applying practice led research in the Creative Industries (SPIN), Brisbane, 2005.

2006
Mike Leggett

Early Video Art as Private Performance

Paper for Re:live Media Art History, Science and Technology conference, University of Melbourne, Australia.

Abstract: The adoption of video by artists responded to the affordance of immediacy and portability for the making of a motion picture recording. In the early 1970s in England, the potential of this facility was as novel as it was without precedent in the photo-time-based arts and collaborative work between artists generated a range of approaches to working with the new media of the day.

This paper draws on two sets of detailed notes the author made in 1973, now held in the British Artists’ Film & Video Study Collection in London and the Rewind archives in Dundee, that record his reflections on the creative potential of the Portapak video recorder and Closed-Circuit Television (CCTV) systems, during the making
of The Heart Cycle during 1973.

2009
Mike Leggett

Paper for Re:live Media Art History, Science and Technology conference, University of Melbourne, Australia.

Abstract: The adoption of video by artists responded to the affordance of immediacy and portability for the making of a motion picture recording. In the early 1970s in England, the potential of this facility was as novel as it was without precedent in the photo-time-based arts and collaborative work between artists generated a range of approaches to working with the new media of the day.

This paper draws on two sets of detailed notes the author made in 1973, now held in the British Artists’ Film & Video Study
Collection in London and the Rewind archives in Dundee, that record his reflections on the creative
potential of the Portapak video recorder and Closed-Circuit Television (CCTV) systems. The making
of The Heart Cycle during 1973 commenced as a series of experiments with a roll of 16mm film and a
CCTV system, recording a series of procedures and adjustments made to the system during experiments
and ërehearsalsí. With references to the work of Donald Schön (1983), contemporary VJ and digital
video culture, the paper reappraises the creative process for framing and making the artwork. The
conclusions reached at the time about synthesising the videotapeís final form as private performance are
explored in the context of contemporary motion pictures and the expanded public contexts for reception.
The Heart Cycle has been selected for the Rewind/LUX DVD boxed set, An Anthology of Early British
Video Art, 1972-82.
video art, performance, archiving

 

Introduction
This paper addresses an immediate concern of the Re:live conference by seeking to record a firsthand
account of working with electronic media at its early inception. As Simon Biggs has recently observed:
ìÖwhilst the subject of intensive historical study, [research] is nevertheless typified by incomplete
documentation and hazy recollections of events that were either not documented or which, in their
mediality, could not be documented appropriately with the tools of the day.î (Biggs 2009)
The paper draws on two sets of documents on paper, now held in the British Artistsí Film & Video Study
Collection in the University of the Arts, London and the Rewind archives at the Visual Research Centre
in the University of Dundee. They record my reflections on the creative potential of the Portapak video
recorder and a Closed-Circuit Television (CCTV) system, shortly after the technologies became available in
the early 1970s to artists and other researchers. Together with case-study notes on the videotape The Heart
Cycle (1972), the material will form the basis of a critical reappraisal.
At this time many film and visual artists were averse to the ënon-materialityí of the electronic image and
the restricted range of acuity the bandwidth could support. The materiality of the film image was much
debated throughout the 1970s, less so the video image. The non-materiality of the video image arises from
a perceptual paradigm: light emitted from the video monitor is an asynchronous rendition of electronic
information stored on the surface of the videotape. This is in contradistinction to the image on the filmstrip
in the gate of the film projector, which is in synchronous relation to the image reflected from the screen.
The illusiveness of the material base for the video image became one of the themes of experimental work
produced from this point onwards.
A poster, ëVideo + Video/Film ñ Some Possibilities Suggested by Some Experience,í prepared during
1973 and exhibited at the Experimental and Avant-Garde Film Festival at the National Film Theatre in
June of that year, recorded the process and outcomes of six exploratory projects pursued during 1971 and
1972 (Leggett 1973). The projects included various CCTV configurations: in 1971 for Ian Breakwellís
ONE event at the Angela Flowers Gallery; the Moving Wallpaper in the Television Lounge project at the
Somerset College of Art (1972); the Whittingham Hospital performance, The Institution (1971) with Kevin
Coyne at Art Spectrum exhibition, Alexandra Palace (Fig 2); and the Artistsí Placement Group (APG)
exhibition (1971) at the Hayward Gallery (Leggett 1973/2005).
As performances, the events established their asynchronous materiality through the presence of cameras,
Re:live Media Art Histories 2009 conference proceedings 96
cables, monitors and the general paraphernalia of the CCTV video studio, where the formation of the image
and its reception happened in the same physical space. The series was an approach taken in the spirit of
what Duncan White identifies as ì..Expanded Cinemaís principle concern with context and the social spaces
of receptionî (White 2008).
Practice
Several of my completed films set out to make available to the audience the means, the forms and the
materials that constructed the filmic phenomena as experience. In an encounter with ëfilm as phenomenaí,
as film ëabstractedí, an opening-up of the spaces between its component parts is created. This is in
contradistinction to the narrative conventions of Cinema, intent on concealing the many joins that hold the
illusion in place. The problematics of cinema were addressed using this framework through a problemsetting
process of a conceptual, substantive (material) and procedural kind. This is in contrast to traditional
problem-solving approaches intent on delivering outcomes as product for a market place. My initial
approaches to experimenting with video were similar, with the additional aim of developing skills with the
new medium and understanding the aesthetic principles emergent from practice.
The outcome of this practise-base was a body of artworks in several media exhibited both nationally and
internationally during the 1970s. The focus here will be on one of the video works, The Heart Cycle, for
two reasons: firstly it has been curated into the Rewind/Lux DVD, An Anthology of Early British Video
Art 1972-1982 (to appear 2009); secondly, a detailed typescript account of the making of the video was
ërediscoveredí on the Rewind online database (Leggett 1973). The level of detail in the notes indicates they
must have been made soon after the events they record. Some [editing] has been applied to improve syntax,
as well as adding explanation and comment on the now obsolete technology and the affordance it provided
in the process of making art with Video.
My initial encounters as a filmmaker with the Portapak (Fig 3) were revelatory. I found: ì..on playback, after
each attempt, that additions and alterations become quickly apparent.î(Leggett 1973). In the contemporary
context this may seem mundane, but in the early 1970s the potential of this facility, as others have noted,
was as novel as it was without precedent (Frampton 1974, Marshall 1996, Donebauer 1996, Elwes 1996,
Critchley 2006).
The opening sentence of the notes made in July 1973 evoke the spontaneity the technology made possible:
ìDriving home with the Portapak in the back ñ stop at the bridge and walk to the stream and set-up tripod
in water ñ the idea, the location.î By beginning a process of recording the scene in front of the camera and
then determining where this decision would lead, brought the conceptual framework for commencing the
making of a motion picture recording into closer proximity than had previously been possible. While these
experiments were proceeding, forays into the studio occurred to explore the possibilities of working with
CCTV using three studio cameras connected through a vision mixer to the Portapak.
The Heart Cycle: selected annotated notes
ìSet-up the studio to look at some film ñ added another camera to relay off the monitor through mix box;
[vision mixer] Öî (Fig 4) The intention was clearly to explore the relationship between the film image and
the video image when the film image was used as a source to make a video image using a film projector and
video camera. ëTo relay offí the monitor meant that another camera was pointed at the monitor capturing
the image coming from the film projector, a ëfeedback loopí connected through the vision mixer.
My first time encounter with the vision mixer required me to understand the various effects selectable by
combining knobs, faders and buttons. ì.. became confused by mix box; the temptation being to ëuseí the
various effects [and thus] making even simple switching obscure after a while ñ went back to beginning
and tried again, forgetting the FX! [effects] î The pre-set effects for combining camera outputs with various
graphical shapes tended to ape the effects with which we had become familiar on television. These visual
devices ñ wipes, irises, boxes, etc – had evolved from silent cinema traditions; the adjustable matte (Key)
effect however, was worthy of further investigation.
Re:live Media Art Histories 2009 conference proceedings 97
“Came to ëfeelí the [vision mixer] box, the mix, superimpose and cutting ñ introduced third camera
through Key channel and got to know the box with this very seductive FX ñ finally found the Key image
which seemed to work the best, being simple in area and rhythmic in action – this was the film spool on the
projector, which after a while was lit with a small spot to improve the outline of the white to black areas.
This was controllable using a Key Control knob, such that the area affected by the white key could be
altered from zero ñ a blank screen – to maximum, which produced a distorted image of the spool.”
Experimenting with the relation between the object in front of the video camera ñ the film spool turning on
the projector ñ and the real-time control of the keyed white and black areas, produced a rhythmic device
upon which to build the composition. The feedback loop created with one of the cameras and a monitor, was
controlled through the use of the sliding faders on the mixer. The zoom lens (framing) and focus controls on
each of the cameras added further variables in the system. During my interaction with each of these control
surfaces, a shape and order began to emerge.
“Finally all the elements were combined on the final monitor. The combined images were of great interest,
the only problem being where – in terms of start and finish – the [duration of the] combined [images] might
exist. A series of takes [recordings] were made onto the P[ortapak] and again played back at the end of each
one.”
The facility of the system being developed to show immediate results was quite unlike the experience of
making a film, when there is the inevitable delay between exposing the image to film and being able to see
the result as a motion picture image. The feedback from the video system encouraged spontaneity similar to
making music, drawing, or writing: working with the system was something plastic and responsive.
“The [vision mixer] box proved difficult again but gradually on watching playbacks bits were noticed and
technically improved by rehearsing certain box manipulations. Work on [a] short piece [at a time] ñ record
then playback. Ö Finally something had sedimented out which needed final structuring – the backend of
the film seemed to provide the most sympathetic images. The [use of the] Key was to start the piece with a
white line on black; there would be a cut to feedback [from the camera facing the monitor] plus [the] key
image [of the rotating film spool, which was] also white on black; then the introduction of the [images from
the] film; then the reintroduction of the Key into the image.”
The process of investigating the convergence of these various elements gradually improved not only my
skills of interacting with the various control surfaces but also the outcomes delivered as a live composition.
The investigative activity shifted away from learning the system to understanding how the different
components were determining the shape of the composition and the images it contained. The appearance
of the film spool had been abstracted by use of the Key: the rounded shapes of the spool accentuated by the
Key giving the visual impression of an electronically generated image, the source of which is not ërevealedí
until the very end of the tape – a treated electronic image of a real object”.
The Heart Cycle therefore developed from the manipulation of primary elements contained by the video
system, with the images in the emulsion on the acetate of the film occupying a secondary position within
the structure. The next question was how to fit the elements of the composition so far constructed into an
overall time span.
“It was noticed during one of the final takes that the film spool would speed up imperceptibly as the film
came closer and closer to the centre [of the spool]. such that The rate was noticeable frenetic before the film
would actually run-off and suddenly stop the spool [rotating] dead. It was decided that this would complete
the cycle.”
Problem solved, the duration of the performed procedures with the video system would match the length of
the found footage on the projector. The experimental stages had consolidated the procedures to arrive at a
series of ërehearsalsí peaking as a final unedited performance, the extent recording of The Heart Cycle.
The recording ended with a coda, where the physical elements of the performance are revealed using a
zoom out and track: the spool and the projector, the cameras and monitors, the vision mixer and Portapak,
Re:live Media Art Histories 2009 conference proceedings 98
and then the artist entering left to sit at the mixer and move a fader to take the image to black and the end of
the recording.
“Three takes were needed to get the acceptable one Ö the obvious joy was the making of the tape as much
as the collision of its various elements. To ëperformí the tape each time was the obvious ideal ñ here
anyway was the recording of one of these performances.”
The observation that the ideal would be to ëperformí the procedure ëeach timeí to a live audience was a
realisation that the black and white ëlow-bandí video recording delivered with a large television monitor,
tended to undermine aesthetic value. Rather than expecting an audience to focus their attention on a
television set styled in the domestic taste of the day, what was envisaged was something more expansive.
This would share the spontaneity and ëlivenessí of the proceedings with an audience responsive to the
presence of the artist and the workís development, a response in part, to the audienceís material presence:
incorporation, feedback and looping becoming the key to performance of the workís elements.
Though the Notes presciently anticipate the live performances of contemporary VJs and the dynamic
architectures of digital video, analogue video had strict limitations when it came to the live performance
involving complex manipulations. Though video experimentation pursued during this greyscale era could
expand into gallery spaces as CCTV or prepared tape installations using multiple monitors, the restraints
were nonetheless severe compared to film: by the low resolution of the image, lack of colour, imprecise
editing options, random interference from poor quality recording tape, etc. When scale, colour and acuity of
the image was necessary for a project and if the considerable costs associated with the alternative could be
covered, film remained the medium of choice for single and multiple-screen presentation.
It is in the nature of experiments to be unclear about direction and the time needed to pursue them. The
approach described here for making art with video is echoed in the work of Donald Schön and his analysis
of professional practice, based not on problem solving but problem setting. The artist or researcher makes
and tests ì.. new models of the situation Ö to function as transforming moves and exploratory probes.î
(Schön 1983) In the case of The Heart Cycle a point was reached in the investigations where the identified
elements, emergent from the working procedures, were brought into states of proximity with one another ñ
as images, as durations ñ and gradually incorporated into the process of composition, sustained for a finite
period. As the series of procedures converge on the durational and physical end point of the film, abstraction
seeks to undermine the ëauthorityí of the instructional documentary, creating a durational space through
which the dialectic develops between the representation and its antithesis.
Liveness, Performance and Video
The making of The Heart Cycle was a series of live real-time performances, live in the sense of performed
iterations proceeding toward the workís final completed duration. The ëtransforming moves and exploratory
probesí employed in performing the medium is reflected in the heuristic production of evidence in viewing
the completed art work; light as abstract movement, with synchronous/asynchronous sound, as image of
place and surface, as image of presence and agency, interrogated within a continuous present. Kacunko
describes the performative state as of ì..a kind of highly unstable entity [where] liveness should be regarded
as an authenticity guaranteeÖî(Kacunko 2009). This is in the face of traditional archivists (or anyone
else for that matter), who regard the recording, (as a storage medium), as the authentic artefact. From
ëperforming the mediumí the tendency developed in the following years towards the medium framing
performance, and as the technology became more ëfilm-likeí in handling and image appearance, encouraged
the use of video for the hermeneutic ends of producing meaning from performance through interpretation.
As improvements and upgrades were made to the technology throughout the 1970s ñ colour and general
image quality, editing using dual-VCR controllers ñ the affect was to consolidate video being used as
ësubstitute televisioní and as others have observed (Spielmann 2008, Rees 1999), as a documentation
and documentary tool, using a language made increasingly familiar in the 1980s with the expansion of
ëindependentí television production in Britain and throughout the Western world.
The migration process from the analogue version of The Heart Cycle to the digital artefact in 2007,
introduced further interruptions and interferences to those already evident: horizontal white lines flick
Re:live Media Art Histories 2009 conference proceedings 99
across the screen, the sign of decay caused by the metallic oxide dropping off the tape mylar substrate
ñ ëdrop outí. Within the overall schema of the composition this ëvariableí becomes a manifestation of
the rendition of magnetic and electrical fluctuation into digital data, stored on a hard disc or DVD and
asynchronously reproduced on replay through microprocessor array onto the screen.
Duration and extreme duration were outcomes of artistsí work with the new media of analogue video, a
medium specific for delivering to artists for the first time, motion pictures that displayed in ëreal timeí, the
state of a system in synthesis. The Heart Cycle as a record of the synthesis of a performance event, retaining
the finite time span of the artistís film, a singular event when replayed on the screen of a video monitor.
However, in the act of viewing, it retains in the electronic genesis of the black and white DVD image, a
provisional gesture in private performance towards a contemporary present.
References
Biggs, Simon. 2009. Correspondence with author.
Critchley, David. 2006. Video Works 1973-1983. In Experimental Film and Video: an Anthology, edited
by J. Hatfield. Eastleigh, UK: John Libbey Publishing.
Donebauer, Peter. 1996. A Personal Journey Through a New Medium. In Diverse Practices – a critical
reader on British Video Art, edited by J. Knight. Luton, UK: John Libbey Media.
Elwes, Catherine. 1996. The Pursuit of the Personal in British Video Art. In Diverse Practices, edited by
J. Knight. Luton: John Libbey Media.
Frampton, Hollis. 1974. The Withering Away of the State of the Art. In On the Camera Arts and Consecutive
Matters: the Writings of Hollis Frampton, edited by B. Jenkins. Cambridge, Mass: MIT Press. Original
edition, Open Circuits: the Future of Television, Museum of Modern Art, NYC.
Kacunko, Slavco. 2009. M.A.D.: Media Art Database(s) and the Challenge of Taste, Evaluation and Appraisal.
Leonardo 42 (3):245-250.
Leggett, M. 1973. Video + Video/Film – some possibilities suggested by some Experience. Exeter: Exeter
College of Art & Design.
óóó. 1973/2005. Video+Video/Film: time-based media, the New, and Practice-based Research. In CCS
Reports, edited by A. Johnston. Sydney: University of Technology Sydney.
Leggett, Mike. 1973. An account of working with video and the new Portapak. In Rewind Archive.
Dundee: Duncan of Jordonstone College of Art, University of Dundee.
Marshall, Stuart. 1996. Video: from art to Independence – a short history of a new technology (1983). In
Diverse Practices, edited by J. Knight. Luton: John Libby Media.
Rees, A.L. 1999. A History of Experimental Film and Video. London: British Film Institute.
Schön, Donald. 1983. The Reflective Practitioner. New York: Basic Books.
Spielmann, Yvonne. 2008. Video: the Reflexive Medium. Edited by S. Cubitt, Leonardo Books. Cambridge,
Mass. MIT Press.
White, Duncan. 2008. Expanded Cinema in the 1970s: Cinema, Television and the Gallery. In Expanded
Cinema: the Live Record. National Film Theatre, London.
Biographical Note Mike Leggett has been working across the institutions of art, education, cinema and
television with media since the late-60s. He has film and video work in archives and collections in Europe,
Australia, North and South America and practises professionally as an artist, researcher, curator, writer and
teacher. He has a MFA from the University of New South Wales and has recently submitted a PhD to the
University of Technology Sydney on hypervideo and mnemonics. He has curated exhibitions of interactive
multimedia for the Museum of Contemporary Art in Sydney, (Burning the Interface<International Artistsí
CD-ROM> also in Brisbane, Perth, Adelaide and Melbourne); the 1996 Brisbane International Film Festival;
the 5th International Documentary Conference; and Videotage Festival of Video Art, Hong Kong. He
contributes to journals (Leonardo

Presence, Interaction and ‘data space’

2004
Mike Leggett

This paper examines the concept of ‘data space’ and sentient ‘presence’ in relation to practice-based research being pursued by myself and others working in the institutional space that lies between the disciplines of art and science. It will consider the broader Western cultural context for the idea of presence and the contemporary literature produced by presence researchers. The artefacts of three contemporary artists working with presence in the physical spaces of public museums and galleries, will be described in the context of telepresence in the domain of cyberspace. (Interaction: Systems, Practice and Theory – A Creativity & Cognition Symposium hosted by the Dynamic Design Research Group, Faculty of Information Technology, University of Technology Sydney,

Image Con Text (1978 – 2003) Film / Performance / Video / Digital

2005
Mike Leggett

Reconsideration of the work of the 70s, the methods and approaches used by artists, might reveal whether relational changes were anticipated and fulfilled, or whether the investigations, without an agreed program of work at the time, (‘work on representation’ would continue for ever), nonetheless encouraged a confidence amongst younger artists to embrace the ‘multiplicity of interactions in data space’ as the opportunity to do so emerged through the 80s and 90s.  (Anthology of the Moving Image (ed Dr Jackie Hatfield) John Libbey, London.)

 

 

 

Electronic Space and Public Space: museums, galleries and digital media

The work of contemporary artists working with ‘new media’, or more accurately, developing media technologies, is having a considerable impact upon established galleries and museums, the traditional sites for encountering visual art and artists. Photography and video, and more recently, computer mediated work and telematic networks, extend demands on the resources required by these institutions to act as both an archive and a forum, as well as challenge traditional notions of culture and heritage.” Continuum V13 N2

Based on a paper prepared for the one-day conference, (Crack the) Binary Code, convened by Dr Kevin Murray for the Centre for Creative Photography, Melbourne, in association with Interact Multimedia Festival November 1997.

1999
Mike Leggett

PathScape prototype: audio-visual indexing in a landscape

2002
Mike Leggett

The interactive multimedia prototype of PathScape has been developed with an interface and navigation system which gives access to knowledge through a connection with a specific place or location. It seeks to enable the navigator to associate digital documents with a (fragmented) representation of contiguous cinematic space and thereby offer a means of retrieval based on visual memory.
Re-establishing visual memory as a primary indexing system for access to personal and public narrative documents will be asserted, and directions
proposed in the pursuit of research resources.

(Presented at the 18th Computer & Art History Conference, ‘Digital Art History?’)