Memory, Schema and Interactive Video
‘Interacting: Art, Research and the Creative Practitioner’, ed. L. Candy and E. Edmonds; Libri Publishing, Faringdon, Oxford, UK (2011).
In the computer-based digital domain, interaction with video is becoming an everyday occurrence. Breaking away from our traditional regard for moving images organised along the linear principles of the filmic tradition we can now use motion pictures relationally, linking across and along shots and sequences. The artist and interaction designer can thereby share the making of the experience of the work with the audience, the active participant. In so doing, the creative experience is shared.
My experience as an artist working with film, video and performance was based on levels of audience engagement ranging from the reflexive to the physically active. The experience of a durational artwork relies on both short and long-term memory and the anticipation of its process of change. Aesthetic issues of this kind helped form the conceptual foundations discussed in this chapter. "