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Physical Cinema: Memory, Schema and Interactive Video

2011
Mike Leggett
Paper

In the computer-based digital domain, interaction with video is becoming an everyday occurrence. Breaking away from our traditional regard for moving images organised along the linear principles of the filmic tradition we can now use motion pictures relationally, linking across and along shots and sequences.  In so doing, the creative experience is shared as physical cinema.

My experience as an artist working with film, video and performance was based on levels of audience engagement ranging from the reflexive to the physically active. The experience of a durational artwork relies on both short and long-term memory and the anticipation of its process of change. Aesthetic issues of this kind helped form the conceptual foundations discussed in this paper, an overview of PhD research completed in 2008.